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・ The Lord of the Isles
・ The Lord of the Manor
・ The Lord of the Rings
・ The Lord of the Rings (1955 radio series)
・ The Lord of the Rings (1978 film)
・ The Lord of the Rings (1979 radio series)
・ The Lord of the Rings (1981 radio series)
・ The Lord of the Rings (disambiguation)
・ The Lord of the Rings (film series)
・ The Lord of the Rings (pinball)
・ The Lord of the Rings (soundtrack)
・ The Lord of the Rings Dice Building Game
・ The Lord of the Rings Online
・ The Lord of the Rings Roleplaying Game
・ The Lord of the Rings Strategy Battle Game
The Lord of the Rings Trading Card Game
・ The Lord protects the simple
・ The Lord Weird Slough Feg (album)
・ The Lord Will Make a Way
・ The Lord's Army
・ The Lord's Chosen Charismatic Revival Movement
・ The Lord's Lantern in Budapest
・ The Lord's Prayer (Albert Hay Malotte song)
・ The Lord's Prayer (Sister Janet Mead song)
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・ The Lords
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・ The Lords (German band)


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The Lord of the Rings Trading Card Game : ウィキペディア英語版
The Lord of the Rings Trading Card Game

''The Lord of the Rings Trading Card Game'' (a.k.a. ''LOTR TCG'') is a collectible card game produced by Decipher, Inc. Released November 2001, it is based on Peter Jackson's ''The Lord of the Rings'' film trilogy and the J. R. R. Tolkien novel on which the films were based. Decipher also had the rights to ''The Hobbit'' novel but did not release any cards based on it. In addition to images taken from the films, in 2004 Weta Workshop produced artwork depicting characters and items from the novel absent from the films for use on cards.
The game also has an online version that maintains identical gameplay as well as a market economy. However, since the game's print run has ended, sales for online cards have been stopped and the servers closed in June 2010.〔(The Lord of the Rings Online TCG: Home )〕
In 2002, ''LOTR TCG'' won the Origins Awards for ''Best Trading Card Game of 2001'' and ''Best Graphic Presentation of a Card Game 2001''.
==Game concept==
''The Lord of the Rings Trading Card Game'' is a game for two or more players, each of who uses his or her own deck consisting of equal numbers of ''Free Peoples'' and ''Shadow'' cards, with a minimum of 30 of each. On a player's turn they are considered to be the Free Peoples player and their Fellowship and Free Peoples cards both in their Support Area and on their characters are ''active''. A player uses his Free Peoples cards to attempt to traverse the site-path and destroy the One Ring by reaching the ninth site. Each of his or her opponents, the Shadow Players, use their Shadow cards to prevent this by attempting to kill or corrupt the ring-bearer, or by forcing the Fellowship to slow down long enough for their Fellowship to race to victory. At the end of each turn the position of Free Peoples player rotates to the next player in turn. The game is won by the first Free Peoples player to survive to the ninth, and final, site or the last player whose Fellowship is left alive or when you corrupt the opposing fellowships ring-bearer.
An innovative mechanic called the ''twilight pool'' is used as a costing mechanism for cards. Each card has a numerical cost (which can be zero). When the Free Peoples player plays a card, tokens are added to the twilight pool equal to the cost of that card. The Shadow players, however, remove twilight tokens equal to the twilight cost of their cards in order to play their cards. Thus the more powerful cards the Fellowship the Free Peoples player plays, the greater the threat from the Shadow players.
Throughout a game, a player will play ''companions'' (or Free People characters) to help defend the ring-bearer. When it is his turn to play as the Shadow player, he then can play ''minions'' (or Shadow characters) to attack the opponents companions. The Free People's player (the defender) has the opportunity to choose which of his companions will fight in one-to-one duels, called ''skirmishes'', with the opponents minions. This is called ''assignment''. Since the Free Peoples player wants to defend his ring-bearer, the only way a Shadow player can attack the Free Peoples player is by playing more minions than the Free Peoples player has companions, thus allowing the Shadow player to assign extra minions to any companion he chooses, including the ring-bearer, or by using minions whose game text allows the Shadow player to assign them to the ring-bearer.
However, the Ring-bearer does not only face minions on his journey to destroy the Ring. The Ring-bearer has to resist the temptation of the Ring. In the trading card game, when the ring-bearer succumbs to the temptation of the Ring, ''burdens'' are added. Each companion has a given resistance stat, and whenever a burden is added, each companion's resistance is lowered by one. Once the ring-bearer's resistance reaches zero, he is corrupted by the power of the ring and the player is eliminated from the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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